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Most certainly, this thread has likely peeked its little head into the looking glass, and we'll likely see threads go by discussing a similar thing, however, I think enough time has passed for a new thread to be constructed. Mostly because I searched around and couldn't find a thread to grace with a bump to resuscitate it back to life so that I could get my two cents in. The question is simply, are achievements or trophies necessary to gaming? There are numerous sides to this argument, and it's more of a personal preference, in my opinion, there is no honest to God answer regarding this.
I think they're necessary to a certain point, they provoke for you to compose exploration of an environment in new and innovative ways, and quite honestly keep you playing the game much long then you would other-wise. I don't jump for joy, or wave my gamer-score or the amount of trophies that I have as if they are legitimately trophies, but I do from time to time like to look through all of the things that I've done in a game. I think badges would be an articulate way to put to words how I see them, or a way to document when I did something that was very, very hard, like beating a game on the hardest difficulty, or something.
Ultimately, while I don't think they mean anything too strongly, I do enjoy them, and I think every game of this generation should incorporate them in some manner. Especially if it's something like Ratchet & Clank: Tools of Destruction, where a massive part of the game is collecting weaponry, or golden bolts. (The game didn't have them.) I like them, I like the little chime in after beating something hard, making me think, Yeah, I just did that. What do you think? Why do you think it? Do you think they're going to carry on through time, and why or why not?