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Ever play a game that was full of glitches?

Duskpire

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Do you get frustrated when your game freezes?

I do. I used to play Skyrim and things in the game would cause it to freeze up and I would have to restart my console.

Not just this game but Fallout 3 and Oblivion had their fair share of bugs and game freeze outs. I was so annoyed at the devs for not having any patches to keep stuff like that from happening. But never saw the day of a good patch for those games except Skyrim and every now and than I'll be getting a lot done and suddenly in the middle of it all. My game freezes.
 
Rust is still in alpha and has quite a few issues, but it's available to buy and play as they patch and add new things. It's irritating to come back to a server to find out it's been wiped, but it still fun despite the glitches and issues.
 
Skyrim and Oblivion have been comparatively bug-free to me. Compared to Morrowind that is. I was jumping inside once when I suddenly fell to the floor, got teleported back up, and promptly fell to my death on the very floor I'd fallen through.

To be fair though, I once fought a half-buried dragon in Skyrim.

Let's see... I've had a game of League of Legends disappear on me... I dc'ed and a little while later the game was just gone.

Age of Empires II has CTD'ed a few times. Civ IV and V like to go out of sync in multiplayer games sometimes.
 
Guild wars 2. The latest introduced bug are random armies of toy golems appearing everywhere.

Some classics that have been there since launch:
- a boss that can be killed using 1 skill (in 4 dungeons)
- glitching through the wall to land under the map, from there on swim to the bosses and afk kill them without getting hit (in 4 dungeons)
- Luring boss in the water where he does nothing (one of the hardest bosses in game)
- jumping over the map to skip half the dungeon (2 dungeons)

I could go on for days but these are some fairly big exploitable ones that did not get fixed since launch.
 
Yeah, The Elder Scrolls games tend to be quite buggy. I've experienced some issues with Call of Duty as well.
 
#assassin said:
Yeah, The Elder Scrolls games tend to be quite buggy. I've experienced some issues with Call of Duty as well.

I'm hoping that when the Elder Scrolls Online comes out on PS4 that it won't have a lot of issues. But...there always are with online games.
 
Richard said:
#assassin said:
Yeah, The Elder Scrolls games tend to be quite buggy. I've experienced some issues with Call of Duty as well.

I'm hoping that when the Elder Scrolls Online comes out on PS4 that it won't have a lot of issues. But...there always are with online games.

I recently tried it out again on a friends account.

Don't get your hopes up... :P
 
Kirito said:
Richard said:
#assassin said:
Yeah, The Elder Scrolls games tend to be quite buggy. I've experienced some issues with Call of Duty as well.

I'm hoping that when the Elder Scrolls Online comes out on PS4 that it won't have a lot of issues. But...there always are with online games.

I recently tried it out again on a friends account.

Don't get your hopes up... :P

Everyone has been disappointed with this game.Thats probably why they had to make it free 2 play, lol. :lol:
 
Capt. RiskyBoots said:
Yes...

Skyrim on PS3 before they released a patch. The game was very, very glitchy and buggy.

Skyrim will still glitch on your PS3 although the 1.9 patch fixed some things it didn't fix the Over flow problem.

Use to after you get passed 5.3 mb's of ram. You will have some major problems. But the 1.9 has helped a little bit with that. IF you're character save file bloats too much. You're still going to have issues. Mine still freezes up from time to time. Just not as bad as it did.  :glare:

http://www.uesp.net/wiki/Skyrim:Patch#Version_1.9

Version 1.9



  • General memory and stability improvements
  • Fixed issue with quest scripts that were not shutting down properly
  • Companions will equip better weapons and armor if given to them
  • Fixed rare issue where player is unable to learn the Clear Skies shout during "The Throat of the World"
  • Fixed rare instance where Alduin would become invincible during "Alduin's Bane"
  • Fixed a rare issue where player could become stuck in Night Mother's coffin during "Death Incarnate"
  • Fixed rare issue where protected companions could be killed from poison damage
  • Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly
  • Fixed rare issue with NPCs and creatures respawning improperly after player fast travels
  • Fixed rare crash when entering Dark Brotherhood Sanctuary
  • Fixed rare crash when entering a player owned home
  • Random dragon attacks will no longer occur during "Battle for Whiterun"
  • Fixed a rare crash when attempting to save your game during "Waking Nightmare"
  • Fixed issue where "Glory of the Dead" would not start properly if player is in combat with Eorlund Gray-Mane
  • The white phial is no longer consumed if given to a follower
  • If player marries Aela, the "Totem of Hircine" quest will be available
  • Unused briar hearts can be dropped after finishing "The White Phial"
  • Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly
  • Thieves Guild caches are now properly enabled in the appropriate cities
  • The Dragon Infusion perk now works properly when taking Esbern's Potion
  • Cragslane Cave properly resets if player receives a radiant quest to clear it out
  • Fixed rare issue with bounty quest objectives not properly clearing after completion
  • Gallus' Encoded Journal is no longer a quest item after completing the Thieves Guild
  • In "No Stone Unturned" Vex will now accept Unusual Gems if you've collected them all before starting the quest
  • Vekel the Man now gives rewards for completing "Toying with The Dead"
  • Fixed rare issue with being unable to turn in stolen items in "The Litany of Larceny"
  • Fixed issue with followers becoming over-encumbered after being repeatedly rehired
  • Fixed rare issue with visiting Kynesgrove on horseback not progressing "A Blade in the Dark" properly
  • Fixed issue with receiving a duplicate radiant quest from a Jarl
  • Fixed conflict with clearing Driftshade Sanctuary before starting "Trouble in Skyrim"
  • Fixed issue with using shouts while in jail and having guards unlock the jail cell
  • Fixed rare issue with quest NPCs not properly moving to quest locations
  • Fixed issue with NPCs not selling master level spells
  • Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of "Diplomatic Immunity"
  • Fixed rare issue with disappearing containers after upgrades in player owned house
  • Fixed issue with being erroneously attacked while as a werewolf during "Ill Met By Moonlight"
  • The Ebony Blade is now only improved by two handed perks
  • Locked door to Proudspire Manor can now be unlocked by proper key
  • Fixed issue with merchants not receiving the proper additional gold with the Investor perk
  • Fixed a rare issue where the player would be unable to learn a word after leaving for several days during "The Way of The Voice"
  • The Nord Hero Bow can now be improved
  • The Purity perk no longer requires the Experimenter perk
  • Fixed rare instance where Lovers Comfort would not be applied properly
  • If you approach Frostmere Crypt from the north, "The Pale Lady" will start properly
  • Fixed rare issue where player could be prevented from speaking with Atub to start "The Cursed Tribe"
  • Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player
  • Fixed instance where player could get stuck in Japhet's Folly
  • Fixed rare instances where Arngeir would not teach Whirlwind Sprint
  • Fixed issue with "Ill Met By Moonlight" if Sinding dies before the quest starts
  • Gharol can now properly train up to level 75
  • Fixed conflict with visiting The Karthspire before starting "Alduin's Wall"
  • Reduced the instance of random dragon attacks after fast traveling post main quest
  • Recruited Blades now have appropriate dialogue while at Sky Haven Temple
  • Fixed rare issue where an incorrect dungeon could appear as a location during "Totems of Hircine"
  • Fixed rare instance in "Fetch me that Book" where books found before getting the quest would not be properly recognized
  • Fixed rare issue with traveling to Thalmor Embassy with companions during "Diplomatic Immunity"
  • Fixed issues with Matching Set perk not working properly with certain pieces of armor
  • Fixed issues with Custom Fit perk not working properly with certain pieces of armor
  • Fixed issue with NPC dying in a bear trap blocking progress in "In My Time of Need"
  • Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud
  • Imperial Light Armor can now be crafted
  • Fixed issue with "Vald's Debt" where Vald was not leveled properly
  • Fixed issue with Vilkas not giving proper greeting after completing "Battle for Whiterun"
  • Fixed issue with respawning actors that were raised by using the Ritual Stone power
  • Fixed issue with the Ancient Knowledge perk not calculating properly
  • The Palace of Kings now has patrolling guards on upper floors
  • Reduce percentage chance of getting a werewolf loading screen while player is a werewolf
  • Pantea's flute is no longer a quest item after completing "Pantea's Flute"
  • Placing an unread Oghma Infinium on a bookshelf in the player's house no longer allows the book to be reused again
  • Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies
  • Fixed issue with falling damage on high difficulty levels
  • Fixed bad collision on certain clutter objects
  • Fixed rare instance of couriers who would appear only dressed in a hat

Also, there is this interesting article about the major over flow.

http://kotaku.com/5885358/why-skyrim-didnt-play-nice-with-the-ps3

[font=Georgia, serif]Howard said his developers knew that the PS3 was going to run into a "bad memory situation" and tried to tweak their code to prevent it from happening.[/font][font=Georgia, serif] He believes only "a small percentage" of gamers [/font][font=Georgia, serif]would[/font][font=Georgia, serif] have run into this issue, but it was enough for Bethesda to want to fix things post-release.[/font]
 
In GW2's latest patch they managed to bug the bug report option xD. It now crashes your game.
 
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