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The remake won’t include the traditional active time battles of the original Final Fantasy VII, but Square Enix has promised they’ll be ‘recognizable’.
Tetsuya Nomura, director of the Final Fantasy VII remake, has been hinting more about the combat system in the game, which sounds like it’s going to be very different from the original.
Speaking to the Official PlayStation Magazine, he offered the following comments in a section labelled ‘changes to the combat system':
‘We are bringing dramatic changes to the Final Fantasy VII Remake so we’re hoping that you’ll look forward to additional information that we’ll be able to release when the time comes. And of course, that being said we want to clarify: we’re not going to be changing it into a shooter or something like that. We are going to be bringing dramatic changes, but we want to make sure it’s still recognizable.’
As you can see there’s no real clue as to what the new combat will be like, but Nomura has already said that it won’t feature characters standing in line or waiting their turn:
‘We can’t have these upgraded, beautiful 3D models of Cloud and Barrett, still lining up in a row, jumping forward to attack an enemy, then jumping back to wait for their next turn,’ he told Engadget at E3. ‘That would be bizarre. Of course there will likely be changes there.’
It’s also unclear exactly how much of the original game will be remade, and how much will be left on the cutting room floor.Recreating the entirety of the original game with modern visuals seems like it would be prohibitively expensive. But then a couple of months ago it seemed like the chances of there being a remake at all were virtually zero.
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